This page introduces features for working with and enhancing cameras in V-Ray for 3ds Max.


Overview


V-Ray for 3ds Max works with standard 3ds Max cameras. However, you can greatly improve the realism of your renderings by taking advantage of a number of V-Ray tools and features for cameras. These features include real-world camera settings used in photography and filmmaking, and features that imitate the behaviors and flaws of real-world cameras such as distortion and glare.



Image courtesy of BBB3viz


Integrated Features


The following features are built into the V-Ray for 3ds Max User Interface.


Physical Camera

Simulates a real-world camera with equivalent parameters such as f-stop, shutter speed, and lens focal length.

Global Exposure Control

Allows the use of the exposure settings of a VRayPhysicalCamera without actually having to render through one.

Stereo 3D Camera

A helper that sets up stereoscopic rendering camera rig using two virtual cameras.

Stereo Camera Controller

Combines the positions of two separate cameras for stereoscopic rendering.

VRayDomeCamera

Provides options for flipping the camera.

V-Ray Lister

The Lister's Camera tab manages settings of all cameras in the scene through one window.


Standalone Tools and Utilities


The following standalone tools come packaged with V-Ray for 3ds Max.


Lens Analysis Tool

The primary V-Ray tool for creating, previewing and editing V-Ray lens files (.vrlens). This suite of tools includes a camera distortion analyzer and a tool for correcting/distorting images. It provides for a very realistic level of camera distortion simulation.