Basic parametersLine color – Color of the outlines. See the Line Color example below. Pixels – Width of the outlines in pixels. See the Pixels example below. World – Width of the outlines in world units. Lines closer to the camera are thicker. Opacity – Opacity of the outlines. Normal threshold – Determines when lines are created for parts of the same object with varying surface normals (for example, at the inside edges of a box). A value of 0.0 means that only 90 degrees or larger angles generate internal lines. Higher values mean that smoother transitions between face normals can also generate a line. Setting this value to 1.0 fills curved objects completely. Overlap threshold – Determines when outlines are created for overlapping parts of one and the same object. Lower values reduce the internal overlapping lines, while higher values produce more overlap lines. Setting this value to 1.0 fills curved objects completely. Do reflections/refractions – When enabled, outlines appear in reflections/refractions. Note that this might increase render times. Trace bias – Determines the ray bias when the outlines are traced in reflections/refractions. This parameter depends on the scale of your scene. Hide inner edges – When enabled, the inner edges of the geometry are not considered for the calculation of the toon lines. See the Hide Inner Edges example below. Compensate camera exposure – When enabled, the Line color value is automatically adjusted to compensate for any exposure correction applied by the camera. |