This group overrides the 3ds Max Environment settings when reflections and refractions are calculated. Note that you can also override the reflection/refraction environment on a per material basis (see VRayMtl) or a per map basis. If you do not enable the Refraction override, this group of controls affects both reflections and refractions. If you enable the Refraction override, then this group affects only reflections. On – When enabled, V-Ray uses the specified Color and Texture during reflection/refraction calculations. Color – Specifies the environment color for reflections/refractions. This is ignored, if there is an environment texture specified. Multiplier – A multiplier for the color value. Note that the multiplier does not affect the environment texture (if present). Use an Output map to control the brightness of the environment map, if the map itself does not have brightness controls. Texture – Lets you choose an environment texture. Note that if specified, this texture overrides the Color. |