1. For PHXSource_V_dust_A Set the Emit Mode to Volume Inject and Smoke to 1.0. Enable the RGB option and set it to dark gray color (RGB: 64, 61, 59); Motion Vel. to 1.0; Prt Shape to Sphere, custom; Custom Prt Size to 0.15 m. From frame 17 to 26, animate the value of Inject Power from 1.5 to 0.0. 2. For PHXSource_V_dust_B We name this source V_dust because its shape looks like V as the dust rises. Set the Emit Mode to Volume Inject and Smoke to 1.0. Enable the RGB option and set it to dark gray color (RGB: 36, 27, 23); Motion Vel. to 1.0; Prt Shape to Sphere, custom; Custom Prt Size to 0.15 m. From frame 17 to 26, animate the value of Inject Power from 1.5 to 0.0. We animate the Inject Power, beginning with frame 17 as the first bomb hits the ground at frame 17. If your particle system changes, you will need to adjust the timing accordingly. |
The settings of V_dust_A and V_dust_B are the same except for the RGB color. We use two different colors to give the rising dust some variation. The Custom Prt Size affects the amount of fluid emitted from a source. In this case the appropriate value for this scene is (0.15 m) . If your scene differs, you can try and experiment with different values. |
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