Overview


V-Ray for Autodesk® Maya® supports most of the standard geometry primitives as well as some of the basic shaders inside Maya. Note, however, that as opposed to V-Ray for 3ds Max, V-Ray for Maya cannot use the standard Maya shaders, materials, lights etc. Instead, their functionality is emulated by V-Ray specific versions. Therefore, differences in the operation of the standard Maya components and their V-Ray equivalents is possible. In addition, the Hypershade graphs need to be mapped to the V-Ray plugin parameters system.

For more information on the supported features, see Features.

 

 


Image courtesy of M. F. Usta, U. Erbas,& M. Kural

 

 


 

 

V- Ray IPR


Provides interactive rendering using the V-Ray and V-Ray GPU renderers.

V-Ray GPU

 

GPU rendering allows V-Ray to perform raytracing calculations on the GPUs installed in the system.

Distributed Rendering

 

A technique for distributing a single render job within a single frame across many computers in a network.

Batch Rendering

 

V-Ray can take advantage of Maya's ability to render scenes directly from a command line.

Texture Baking

 

Creates texture maps based on an object's appearance in the rendered scene.

Stereo Rendering

 

Information on creating and using a stereoscopic setup in V-Ray for Maya.

Environment Variables

 

Covers the various environment variables for use in V-Ray for Maya.

Bifrost 


Procedural framework for simulating liquid effects using a FLIP (fluid implicit particle) solver.

Hair Systems

 

There are many internal and external tools for creating hair systems available in Maya.