Date – July 7, 2014
Download – No longer available
New Features
Render Settings
- "Render mask" option to (re)render only a subset of the scene nodes
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Modified Features
Optimized rendering performance with tiled textures Optimized primary visibility with maya hair and vray proxies Reduced the memory usage for hair and particles An IOR parameter for the VRayEnvironmentFog shader - Help messages for the vrend MEL command
Remove the pre-render export (and the MAYA_DISABLE_BATCH_RUNUP env variable) when using the "Use camera path" GI option Disable clamping of velocity render element by default Option to manually clear the geometry and bitmap cache Ability to use OS native browser when Importing V-Ray proxy Automatically connect a placeEnvTex to a file node for a material environment override
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VRayMtl
- the default cuttoff threshold is now 0.001 instead of 0.01 for new materials
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VRayFastSSS2/ VRaySkinMtl
- Optimized raytraced multiple scattering
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V-RayMesh
- Support for alembic hair uvs
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VRayLightMtl
- Option to multiply the intensity by the opacity
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Render Settings
- The "Clear render view" option should be renamed to "Clear frame buffers" and work also with the VFB
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Sampler Info
- New extra V-Ray attribute to specify which UV set should be returned from the uv output
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ply2vrmesh
Swaps vertex-color-channel-names during the conversion Doesn't transfer vertex colors with houdini mesh Print the number of (preview) hair/particles with the "-info" option
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vrimg2exr
- Print information about the rendered region in the image with the "-info" option
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Bug Fixes
- NURBS surfaces do not generate velocity information
- Shutter efficiency uses wrong formula
- The progressive sampler doesn't update properly the Maya's progress bar
Light mesh crashes with animated alembic meshes when the topology changes The Maya render view updates slower than the VFB Disabling cached geometry leads to crashes on Linux Invisible lights show up with global volumetrics Different naming convention for multichannel EXR Folders are created when vray is set not to save images TexRemap animated color position outputs wrong value Incorect velocity render element when converting to a Polygon Dynamic Mesh Crash with velocity render element and Maya hair, when motion blur is off
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V-Ray RT
Renderable curves param changes are not detected Changing the shader of VTayMtlOSL while RT is running crashes Maya Changing the Color Space parameters of OCIO texture is not detected Using -rtsamplelevel with the command line leads to very slow calculations Crash with 2d pan and zoom
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VFB
- Maya crashes when an image is being deleted/removed from the render history
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VRayMesh
Alembic particles and hair imported as proxies don't render with VRayMtl .vrmesh files with hairs do not quite respect the dynamic memory limit Crash during the export, if the mesh has color set selected for velocity Clipped particles when motion blur is on
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VRaySwitchTransform
- Fatal error building the scene if connected shape-node is deleted/removed
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VRMatMtl
- The ASGVIS V-Ray plugins are missing from the OSX installation causing inability to render ASGVIS vismats
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Maya fluids
Locity render element and Maya hair, when motion blur is off Rendering issues with adaptive grid and motion blur The Shadow Opacity was not working like with Mental Ray
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XGen
- When doing a maya batch render (from the UI) no instanced XGen geometry is rendered
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