Rendering .vrscene files over 4 GB with DR was not working correctly
Fixed infinite "Render interrupted" messages when rendering with IPR and no render machines are available
Fixed difference in rendering with motion blur, geometry samples > 2 in DR
The VRAY_TERMINATE_ON_FRAME_END environment variable now terminates the application properly with exit code 0
Improve the precision of mapping for 3D textures
Fixed rare crash when computing mip-map levels for non-square textures
Missing error when parting vrscene with missing include file
OpenSubdiv was not working with color sets
OpenSubdiv was crashing when subdividing faces with holes;Fixed random OpenSubdiv results with non-manifold geometry
Crash with OpenEXR files using custom data windowFixed UI issues with V-Ray windows on high resolution monitors
Support for the "Local" attribute of the place3dTexture
Fixed crash with NURBS when rendering with changing FormU/V
Fixed texturing with NURBS
The ramp texture didn't export proper .vrscene with mixed number/texture positions
Running vrend always printed "Error Cannot get the object for the current render layer", even if there is no error
Maya's particle "Tail Fade" parameter is not respected when rendering
Fixed the "Multi Matte" RE when used with blend material, the two sided material or renderable curves material
The Material ID of the base material was ignored when used in VRayMtlWrapper and VRayMtlRenderStats
Fixed the -crop option of the stand-alone
Fixed incorrect deep images when EXR Compression is None
Fixed "Affect Swatches" to not apply gamma when SynColor is on in Maya 2016
Fixed an issue with the Bifrost export when using network install
Opening a scene with material select render element was crashing sometimes
Fixed slow rendering with mb embree hair on Linux
- Fixed incorrect undo/redo with the "Color Mode" of the V-Ray lights