Fixed VRayStereoscopic camera not working when rendered with GPU
Fixed OpenCL failing to start
Fixed GPU (CUDA) not rendering BRDFVRayMtl fog color texture
Fixed TexAColorOp in power mode not working as expected
Fixed CUDA Error 700 in specific scene
Fixed Camera position not updated when using a Camera Map Per Pixel map in a scene with an animated camera
Removed the ocldeviceselect dependency to OpenCL.DLL
Fixed MtlMulti's mtlid_gen_float with Instancer not working
Fixed sphere lights with animated scale crashing when rendered with motion blur
Fixed Objects with VRayOverrideMtl and Visible to camera off still rendered in GPU
Fixed Blend material not rendering with OpenCL rendering
Fixed Crash with multi-gpu setups in specific scene
Fixed Glossiness driven by LayeredTex Alpha from Luminance rendering as 0 when the color is pure white
GPU did not render correctly V-Ray triplanar map when the texture used UV tiling more than 1
Fixed Artifacts with Adaptive lights, VRayLight exclude lists, and matte objects
Fixed Wrong alpha channel with VRayLights with Directional parameter above 0.0
Fixed Camera lens distortion not working when motion blur is ON
Fixed Geometry disappearing with VRayLightMtl and direct illumination
Fixed Color opacity option not working by V-Ray GPU mode
Fixed OpenCL failing to build and rendering not starting on Linux
Fixed Dome light visible in the alpha through matte object with opacity
Fixed Textures not rendering if the filename contains the $ symbol
Fixed Dome light affecting matte surfaces when rendered with CUDA
Fixed Reflection/Refraction not matte when rendered with CUDA
Fixed crash with shared VRayEdges textures between materials in specific scene
Fixed broken UVTile with missing file
Added support for arbitrary clipper exclude list items
Improved triangle intersection precision
Installer sets CUDA_CACHE_MAXSIZE to at least 256MB
Driver 380+ caused some scenes to render bitmaps with wrong uv
Fixed zDepth RE infinity color
OpenCL rendered black in active shade after a scene change
Fixed artifact in the zenith of the sky with VRayAerialPerspective
Fixed crash when rendering with on-demand mipmapping
Fixed artifacts when using OpenCL with more than one device
Fixed crash when exiting Maya/V-Ray STD after CUDA was used on MacOS
Fixed wrong screen mapping for textures assigned to the Environment slot