These settings control the way IPR works in the Maya viewport. Resolution (%) – Specifies the resolution at which IPR renders, as a percentage of the actual viewport resolution. Can be lowered to increase the performance. Denoise – When enabled, starts denoising the IPR. Selection Mode – Specifies how selected objects are displayed in the viewport. None – Do not show any selection feedback. Note that you can still select objects by clicking them. Wireframe – Show a selection wireframe over the rendering similar to what Maya does. Box – Show a simple selection bounding box that allows a better view to the rendered image. sRGB – When enabled, converts the image to sRGB color space in the viewport. Note that this setting is ignored if Maya color management is enabled in Maya 2016 and later. The list of Show check boxes allows fine control over which Maya components will be visible in the viewport while IPR is running. Debug Shading Enabled – Enables shading only isolated object(s) or in rendering the scene in a certain debug efficient manner. Debug Shading Mode – Select a render shading mode. Isolate Selected – Renders only the selected object(s), while the rest of the scene is rendered black. You can also select materials/textures nodes and all of the objects with the shader are isolated. Lighting – Renders only the light contribution in the scene. Ambient Occlusion – Shows only the ambient occlusion in the scene. Wireframe – Shows the rendered objects in wireframe. Normals – Shows the normals of the rendered objects. UVs – Displays the UV coordinates of the rendered objects in color grade. Barycentric coordinates – Displays the Barycentric coordinates of the rendered objects. Debug Shading Lock Selection – Enable this option to lock an object for shading. It allows updates to the scene while rendering only the locked object. Playblast Quality – You can specify the quality of the playblast IPR. Choose from the following options: Very Low, Low, Medium, High, Very High or Use IPR settings. |