Shader File Name – Specifies the .osl or .oso file which contains the shader code. Recreate attributes – Reloads the material and resets its parameters. Viewport color – Specifies the diffuse component of the material used in the viewport shading. Max Ray Depth – Specifies the maximum reflection/refraction depth for the material. Closure Output – Specifies the closure color source for the materials output. The built-in output closure color parameter Ci is selected by default. |