This section contains links to Textures found in V-Ray for Maya.
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The textures in this group use a place2dTexture node to translate the UV coordinates to the texture. For more details about the textures in this group, please see the 2D Textures sub-section.
The textures in this group use a place3dTexture node to translate the coordinates to the texture. For more details about the textures in this group, please see the 3D Textures sub-section.
The textures in this group are used for generated environments. For more details about the textures in this group, please see the Environmental Textures sub-section.
The textures in this group add extra functionality for surfacing objects without requiring UVs. For more details about the textures in this group, please see the Other Textures sub-section.
The textures in this group provide extra utilities to drive materials. For more details about the textures in this group, please see the Utility Textures sub-section.
V-Ray comes with additional utilities to assist with texture creation, including a converter for creating tiled EXRs. The Image to Tiled Multiresolution EXR Converter can convert a number of image formats to .exr files in OpenEXR format. This tool is common to all versions of V-Ray.
See these pages for tips on texture usage:
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