This page provides information on the V-Ray Particle Map.
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Download the example scene files here.
In the following example, we have a particle system with varying colors (a grayscale from white to red) and radius of the individual particles. The particles have a VRayLight material assigned to them. The VRayParticleTex is plugged in the Color slot of the material.
The particles are placed onto a plane that also has a VRayLight material applied.
The blending methods allow for better artistic control when blending the particle properties. The Radius is enabled and set to 3.0.
Note that with smaller Radius values the Equal method may produce some artefacts while bigger Radius values produce HDR values. The Proportional method works best with bigger Radius values. The Biggest method produces some bandings and artefacts.
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In the following example, we have a particle system with varying colors (a grayscale from white to red). The particles have a VRayLight material assigned to them. The VRayParticleTex is plugged in the Color slot of the material. The particles are placed onto a plane that also has a VRayLight material applied.
The Per particle radius option is enabled, and Radius is set to 1.0. The Blend Method is Proportional.
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In the following example, we have a particle system with varying colors (a grayscale from white to red). The particles have a VRayLight material assigned to them. The VRayParticleTex is plugged in the Color slot of the material. The particles are placed onto a plane that also has a VRayLight material applied.
The Per particle color option is enabled. The Blend Method is Proportional.
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