Enable All Overrides – Enables/disables all material overrides. V-Ray Material – Connecting a material in this slot overrides the material connected to the surface material slot of the shading engine. This gives you the ability to use a specific material only when rendering with V-Ray. GI Material – The material V-Ray uses while calculating the GI solution. Reflection Material – The material V-Ray uses to render the object with, when the object is seen in reflections. Refraction Material – The material V-Ray uses to render the object with, when the object is seen through refractions. Shadow Material – The material used to render shadows cast from the object. Environment Override – Allows the user to specify a local environment map for the material for reflections and refractions. Environment Priority – If several materials in the scene override their environment maps, this option allows to specify which map takes precedence when rays bounce between those objects.
Add to node: vray addAttributesFromGroup "VRayMtl1SG" "vray_specific_mtl" 1; Attributes: vrayEnableAllOverrides vrayEnableSpecificSurfaceShader vraySpecificSurfaceShader vrayEnableGIMaterial vrayGIMaterial vrayEnableReflectMaterial vrayReflectMaterial vrayEnableRefractMaterial vrayRefractMaterial vrayEnableShadowMaterial vrayShadowMaterial vrayEnableEnvironmentOverride vrayMtlEnvironmentOverride vrayMtlEnvironmentPriority |
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