Connect Materials – When enabled, assigns the converted material back to the geometry. When disabled, the converted materials have to be manually assigned. Create Adapter Notes – When enabled, creates intermediary nodes to better match the original material. When disabled, produces simpler shading networks, but at the expense of visual parity. Convert All – Converts all materials to V-Ray materials. Convert Selected – Converts only the selected materials to V-Ray materials. Cancel – Closes the window and cancels the conversion of the materials. |