Flake color – Specifies the color or map of the metal flakes. Flake random color – Sets colors from the specified map to the flakes in a random pattern. Only the u-axis of the map is sampled for colors (the bottom part of an image). Flake orientation – Specifies the orientation value or map of the metal flakes. The orientation of the flakes is relative to the surface normal. When set to 0.0, all flakes are perfectly aligned with the surface. When set to 1.0, the flakes are rotated completely randomly with respect to the normal. Values above 0.5 are not recommended as they can produce artifacts. Flake orientation tail – Controls the transition from highlighted areas to non-highlighted areas. Flake glossiness – Specifies the reflection glossiness value of the flakes. Flake density – Specifies the density (number of flakes) for a certain area. Lower values produce less flakes and higher values produce more flakes. Set this to 0.0 to produce a material without flakes. Flake uv map scale – Scales the entire flake structure, when the Flake mapping type is set to Explicit UVW channel. Flake triplanar map scale – Scales the entire flake structure, when the Flake mapping type is set to Triplanar from Object XYZ. Flake size – Specifies the size of the flakes relative to the distance between them. Higher values produce bigger flakes and lower values produce smaller flakes. Flake seed – The random seed for the flakes. Changing this produces different flake patterns. Flake map size – Internally the material creates several bitmaps to store the generated flakes. This parameter determines the size of the bitmaps. Lower values reduce RAM usage, but may produce noticeable tiling in the flake structure. Higher values require more RAM, but tiling is reduced. Flake mapping type – Specifies the method for mapping the flakes. Explicit UVW channel – The flakes are mapped using the specified UV channel. Triplanar from Object XYZ – The material automatically computes mapping coordinates in object space based on the surface normals. Flake map channel – Specifies the mapping channel for the flakes when the Flake mapping type is set to Explicit UVW channel. Flake trace reflections – When disabled, the flakes only produce specular highlights, but no actual reflections are traced. |