This page provides information about the V-Ray Material Output node in V-Ray for Houdini.
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The vrayMaterialOutput node offers only input slots for the Material, Surface or Simulation shader. There are no output slots in this node.
The following parameters are available only when the V-Ray Material Output node is opened in the V-Ray Material Builder.
Texture and Mapping
Show Texture – This option is enabled by default. It allows any attached textures to be visible in the viewport.
UV Attribute – The name of the UV attribute that Houdini uses to show the texture in the viewport.
Texture Path – The node path of the texture as relative reference should be entered here in order for the V-Ray ViewportTex SOP to be used. This way all UV changes attached in the imagefile node are visible in the viewport.