This page provides details on the V-Ray ShaderBall node.
V-Ray ShaderBall node enables a preview of materials, while still building them in an IPR mode. There is no need to load the entire scene. The materials can be assigned by dragging and dropping them directly into the Render View.
||obj Network|| > Digital Assets > V-Ray ShaderBall
The VRay ShaderBall node provides inputs for controlling the shaderball.
Mode – Selects the preview object.
Geo – The preview object is a geometry.
Hair – The preview object is hair.
UV scale – Controls the UV scale of the object.
ShaderBall Base – When enabled, removes the shaderball base from the preview.
ShaderBall Inner – When enabled, removes the shaderball inner part from the preview.
Solid ShaderBall – When enabled, the shaderball uses one material. When disabled, different materials can be assigned to the separate parts of the shaderball.
ShaderBall Top – When enabled, removes the shaderball top.
ShaderBall Bottom – When enabled, removes the shaderball bottom.
ShaderBall Stand – When enabled, removes the shaderball stand.
Env Light – Controls the environment light.
Front Light – Controls the front light.
Back Center – Controls the back center light.
Back Left – Controls the back left light.
Back Right – Controls the back right light.
Reset Materials – Resets the materials in the preview.