This page includes details on the V-Ray Hair Sampler texture used with Houdini hair systems.
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The TexHairSapmler node contains the unique input and outputs listed below.
distance_along_strand – Provides information about the shaded part of the hair strand. For the base of the strand, the value is 0.0, and for the tip it is 1.0.
hair_color – Provides information about the diffuse color along the hair strand.
hair_incandescence – Provides information about the incandescence color along the hair strand.
hair_transparency – Provides information about the transparency along the hair strand.
random_by_strand – Provides a unique random floating point value for each strand in the hair system, which can be used with a ramp texture for example to blend between two colors.
Strand Max Distance – Allows the user to set the max strand length. Typically, this value should be equal to the longest strand of hair.