This page provides information on the V-Ray Fresnel texture.
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The TexFresnel node provides inputs for controlling various texture properties. They correspond to parameters in the section below.
Front Color – The color for the texture when viewed frontally (refraction color).
Side Color – The color for the texture when viewed at a grazing angle (reflection color).
Fresnel IOR – Index of refraction to use when calculating the Fresnel term.
Refract IOR – Specifies the refraction index of refraction for the underlying surface. This is ignored if the surface has a volume shader (the volume IOR is used instead).
Contribute to Fresnel IOR Render Element – When enabled, the V-Ray Fresnel Texture contributes to the Fresne IOR Render Element.