This page provides information on the Color management rollout.
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When using the ACEScg color space, any 8-bit texture map should be renamed according to the color space that they are in, using “_lin_srgb”, “_srgb” or “_acescg” suffix. If neither is present, the map is assumed to be in the renderer color space as specified in the Color management rollout (in this setup, ACEScg). If the texture maps are properly named, auto recognition can be used by enabling the Auto RGB primaries for VRayBitmap option. |