Sampler Type – Specifies the image sampler type. Specific parameters for the selected type appear at the bottom of this rollout. Progressive – Progressively samples the entire image. See the Progressive Sampler for additional parameters. Bucket – Takes a variable number of samples per pixel depending on the difference in the intensity of the pixels. See the Bucket Sampler section for additional parameters. Min Shading Rate – Controls the number of primary rays shot for AA (anti-aliasing) versus secondary rays for other effects like glossy reflections, GI, area shadows, etc. Higher values mean that less time will be spent on AA, and more effort will be put in the sampling of shading effects. This approach is especially useful with the Progressive image sampler. Render Mask Mode – Enables the render mask feature. The render mask allows you to define which pixels of the image are calculated. The rest of the pixels are left intact. This feature works best with the Bucket image sampler. The following types are available: Disabled – The render mask is not used. Texture – A texture map is used for the render mask. Black values in the map define pixels which are not rendered. Pixels with any other values are rendered. Anti-Aliasing Filter – Enables AA filtering in the image. When disabled, V-Ray applies an internal 1x1 pixel box filter. Filter Type – Specifies the filter type to be used for anti-aliasing. V-Ray supplies eight types of Anti-aliasing filters: Box, Area, Triangle, Lanczos, Sinc, CatmullRom, Gaussian and Cook Variable. Each has advantages and disadvantages, which make them useful for different tasks. Size – Determines the size of the filter in pixels. Higher values yield blurrier results. To produce physically accurate results, the minimum value of this parameter is 1 and the maximum value is 20. |