Invisible – Controls whether the shape of the light source is visible in the render result. When this option is enabled, the light source is not visible in the rendering. When this option is disabled, if the light source is seen directly by the camera or through refractions, it appears in renderings in the current light color. No Decay – Normally the light intensity is inversely proportional to the square of the distance from the light (surfaces that are farther from the light source receive less light than surfaces which are closer to the light). When this option is enabled, the light's intensity does not decay with distance. Double Sided – When enabled, light emits from both sides of the plane. Affect Diffuse – Determines whether the light affects the diffuse properties of the materials. Affect Specular – Determines whether the light affects the specular of the materials. This means glossy reflections. Affect Reflections – Determines whether the light appears in reflections of materials, both perfect and glossy reflections. Diffuse Contribution – A multiplier for the effect of the light on the diffuse component. Specular Contribution – A multiplier for the effect of the light on the specular component. Cut-off Threshold – Specifies a threshold for the light intensity, below which the light is not computed. This can be useful in scenes with many lights, where you want to limit the effect of the lights to some distance around them. Larger values cut away more of the light; lower values make the light range larger. When this value is 0.0, the light is calculated for all surfaces. |