This page contains information on the Layers panel in V-Ray Frame Buffer.
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Commands available for the Layers panel are located at the top of the panel. Press on the the icons to see the expanded list of commands for the stacked buttons.
Creates a layer. Multiple layers of the same type can be added. Folder - Allows grouping multiple layers in folders. This is only available when the Source layer is set to Composite; | |
Deletes the selected layer(s). | |
Saves a layer tree preset. | |
Loads a layer tree preset. | |
Quick access to custom layer presets. You must set the path to it in the VFB Settings. | |
Undo various actions related to layers, such as create, delete, reorder, or modify a layer. | |
Redo various actions related to layers, such as create, delete, reorder, or modify a layer. |
Command | Description |
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Reset | Resets all changes done to the selected layer. |
Save | Saves the layer as a preset. |
Load | Loads a preset for the selected layer. |
Delete | Deletes the selected layer. |
Save all CCs as LUT | Bakes all the color corrections to a LUT file (.cube). It can be used with RMB on a Display Correction layer and saves only the corrections in its section, but ignores their masks. |
New Layer | Creates a new layer. |
Duplicate | Duplicates the selected layer. |
Blend Modes | Specifies how the selected layer blends with the result from all layers below it. |
Color correction layers like Exposure and White Balance can be applied to a single layer instead of the entire composite. You can do that by selecting a layer and then adding a new correction or by dragging the correction layer to another layer until an arrow icon appears. |
The Stamp, Display Correction, Lens Effects, Sharpen/Blur, Denoiser, and Source layers are listed in the Layers panel by default to any rendered image. Their order cannot be changed.
Layers can be disabled from the visibility icon (), reordered, nested, stacked in folders, etc.
Corrections are applied from the bottom to the top, except for nested layers, which are executed after their parent.
Color corrections and the denoiser channel are saved in the output image just like they are applied in the VFB. Adjustments made to the Display Correction layer are only applied for preview purposes in the VFB. Display corrections are usually saved for 8-bit image formats like JPEG and PNG and not to EXR files, which are expected to be linear. |
If you want to keep the layers that come with the Maya scene, turn the Auto Load Layers option off from VFB > Settings > History tab. If you want to load layers from an external image, enable the Auto Load Layers option and check how you save those images. |
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When adding a new layer, it is placed on top of the stack and it is considered the foreground (FG). The result of all layers below it is considered the background (BG). Layers are applied from the bottom to the top. Where darker and lighter pixels are mentioned below, it is in relation to mid-grey. |
Blend Mode* | Description |
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Overwrite | Displays the current layer (FG) on top of all layers (BG) without blending. This is the default. |
Average | The average of the current layer (FG) and the result from the layers below it (BG). |
Add | Adds the FG to the BG. |
Subtract | Subtracts the FG from the BG. |
Darken | Compares the FG to the BG and takes the darker pixel values of the two. |
Multiply | Multiplies the FG by the BG. |
Color Burn | The color of the FG is applied to darker pixels in the BG. |
Linear Burn | Same as Color Burn but with less contrast. |
Lighten | Compares the FG to the BG and takes the lighter of the two. |
Screen | Makes both light and dark areas lighter. |
Pin Light | Replaces the BG colors depending on the brightness of the FG color. If the FG color is lighter than mid-gray, BG colors darker than the FG color are replaced and vice versa. |
Difference | Compares the pixels in the BG and FG and subtracts the darker pixels from the brighter ones. |
Exclusion | Same as Difference but with less contrast. |
Hue | Uses the hue from the FG , while the value and saturation are taken from the BG. |
Saturation | Uses the saturation from the FG, while the value and hue are taken from the BG. |
Color | Uses the hue and saturation from the FG, while the value is taken from the BG. |
Value | Uses the value from the FG, while the hue and saturation are taken from the BG. |
Hard Mix (8bit) | Adds the FG to the BG and for each color component returns a value of 255 if the result is 255 or greater, or returns 0 if the result is less than 255. |
Color Dodge (8bit) | The color of the FG is applied to lighter pixels in the BG. |
Linear Dodge (8bit) | Same as Color Dodge but with less contrast. |
Spotlight (8bit) | Same as Multiply, but with twice the brightness. |
Spotlight Blend (8bit) | Same as Spotlight, but additionally brightens the BG. |
Overlay (8bit) | Darker pixels become darker where the BG is dark and brighter pixels become brighter where the BG is bright. |
Soft Light (8bit) | Darker pixels become darker where the FG is dark and brighter pixels become brighter where the FG is bright. |
Hard Light (8bit) | Spotlight is applied to pixels where the FG is dark and Screen is applied to pixels where the FG is bright. |
* All 8-bit blend modes clamp colors to a maximum value of 1.0.
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Normally you would specify the ICC file for your calibrated monitor here. Programs like PhotoShop display images using your (primary) monitor's ICC profile automatically. However (at least for the moment), Maya is not a color-managed application and you must manually load the monitor ICC profile into the V-Ray frame buffer in order to match the appearance of your images in PhotoShop. |
The Display Correction layer cannot be removed or reordered. It is always applied on top of all other layers, as it specifies the display color space of the resulting image or composite in the frame buffer. |
The Exposure slider in the Display Correction layer is only for display purposes and is not saved when writing to files. |
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When working with .acv files, some approximations are performed because the curves in the .acv files are described by a different mathematical formulas. |
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For the second image in the example below default values of the Filmic Tonemap layer are used. The type is the default Hable.
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