- Right-click menu has been implemented for sub-materials (child materials) in a shading network - Cut, Copy, and Paste as Instance any child material to another material input slot. Drag-and-drop option can also be utilized
- The naming style of the Multi Matte render elements has been changed to be consistent with the saved image file names. Underscores are now used to separate the base name and the ID numbers - MM_r_g_b
- Imported VRScene geometry can now be clipped
- VRScene animation playback controls have been exposed. The Offset, Playback Type, Speed, Start, and Length can now be changed if necessary
- The Multi Matte render element can now be correctly exported to .vrscene file
- Object IDs in a multi-level scene hierarchy now get inherited the same way materials get inherited. Easily set ID to a top level Group or Component and see it applied to all child objects (which don’t have their own custom IDs specified)
- Rendering animations without an output image file path specified is now possible
- The way animation is internally handled has been changed. The Use Camera Path option can now be easily utilized for pre-calculating Irradiance Map for the entire camera path. Animated VRScenes exported from Maya or 3ds Max will now move with a predictable rate. This change also resolves a number of Motion Blur related issues
- The V-Ray for Sketchup Windows Start Menu folder content has been revisited and reorganized (C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Chaos Group\V-Ray for SketchUp)
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