- Saving and loading projects no longer resets the Color Space of all textures to the default sRGB option. Using the File Path Editor no longer changes the color space either
- The asset preview render process can now be restarted if it stops responding. Make sure to stop and restart the interactive preview (using its toolbar stop/start button) in the unlikely event this happens
- The fresnel opacity of newly created Reflection material layers is now correctly displayed in the asset preview swatch
- Invalid material or texture references can now be successfully cleared from the slot's context menu
- Creating a proxy from big number of SketchUp components or component instances now shows accurate progress in the Export Proxy window
- An issue with a Water textures used in a bump slot is resolved. Negative texture values are now properly handled
- All V-Ray taskbar processes are grouped and displayed under the SketchUp Windows taskbar icon. This applies to the Asset Editor and the V-Ray Frame Buffer window
- VRscan materials are now correctly sized and properly affected by the SketchUp material scale. A helper texture is displayed in the viewport to ensure this. Texture Placement parameters are now listed for every VRscan in it’s Asset Editor properties panel
- The way VFB Color Corrections are saved within SketchUp projects is updated and made more reliable
- A number of issues related to V-Ray 3 scenes loading and upgrading are resolved
- A number of issues related to .vropt (render settings) files loading are resolved
- The Purge Unused Assets function no longer causes issues on MacOS
- Materials incorrectly saved with older V-Ray versions no longer cause issues when loaded in Next
- A number of issues related to complex texture hierarchy manipulation and deletion are resolved
- The Batch Cloud rendering functionality is temporarily disabled. Once a Chaos Cloud platform-side update is implemented, the feature will be re-enabled. Our main goal is to provide a system that warns users for possible issues with their batch cloud jobs(like missing external file assets, for example), letting them resolve the problem before the rendering starts
- Images imported through the SketchUp native Import no longer produce problematic V-Ray materials. Scenes containing such images saved with previous V-Ray version no longer cause issues when rendered in Next
- A number of issues with badly serialized V-Ray component data are resolved. A more detailed error message is displayed and a better log file is created, letting us easily identify any further problems
- Deleting Fur, Clipper or Mesh Light widgets from a group is now reliably handled during Interactive Rendering
- A number of issues preventing the V-Ray Asset Editor from being populated with assets on specific scene load are resolved
- The V-Ray Scene Importer now reliably imports models using multi materials exported from 3ds Max. The material ID assignment in 3ds Max results in a single object group in SketchUp with different materials applied to the corresponding faces
- The Scene Interaction Tool now works reliably with obstructed light widgets
- Deleting multiple materials at once no longer produces Ruby errors and warnings
- Using the Scene Interaction Tool before the previous action is completed no longer prints Ruby errors
- Skatter Proxy geometry materials render correctly when using the ‘Render only’ mode. Regeneration no longer causes Ruby errors
- A geometry instancing optimization is implemented for Skatter objects with the ‘Render only’ mode enabled. This ensures that rendering a big number of instances is done in the most memory-efficient way
- The way the SketchUp default material is handled by V-Ray is improved preventing incorrect lighting in specific situations
- Activating Material Override during Interactive rendering now reliably affects all scene materials that have their ‘Can Be Overridden’ option enabled
- Changing the SketchUp material Opacity value automatically disables the synchronization with the V-Ray material refraction. This allows for custom opacity manipulations in the viewport without affecting the rendered result
- V-Ray material refraction no longer resets in specific situations when the SketchUp scene is saved and reloaded
- The Z Depth render element tooltips are fixed
- All Smoke texture parameters are now properly named
- Repathing files with a Windows path on MacOS no longer causes issues
- The migration (gamma management) of render elements from scenes saved with V-Ray 3 is improved
|