RTX support implemented. The engine selector now presents three options - CPU, CUDA and RTX. The image results produced by the new engine are identical to the ones rendered in CUDA mode (previously called GPU). No scene adjustments are required. Going back and forth between the two engines will only modify what devices are used, so there’s minimal effort to compare the two to see which works best for your scene. The new engine takes advantage of the RT Cores (dedicated to ray-tracing calculations) of the new NVIDIA RTX cards which leads to average speedup of 40%
The support of native material color corrections in SketchUp is improved. Make sure that the ‘Extensions / V-Ray / Tools / Colorize Textures’ option is enabled for the color corrections to be rendered. The option is no longer considered ‘Experimental’
Partial Proxy Scene export implemented. Export only the selected objects as a .vrscene file containing geometry and applied materials. Lights and V-Ray objects, such as Fur, can also be included
A set of material slots is automatically generated as part of every Proxy Mesh asset. Use the slots to assign materials to the Proxy without having to rely on a Multi Material
Proxy Mesh assets using the new built-in material system (described in the previous point) now automatically store the materials when saved to the library (or exported as .vrmat files)
Automatically calculated exposure and white balance values can now be applied to the scene camera. Use the Auto Values controls to get the most recent results and apply them to the camera
The Advanced Camera / Bokeh parameters have been updated and made more user friendly. The additional parameters are no longer grayed out when the Blades option is disabled
SpotLight Cone and Penumbra angle sliders’ min and max values are now correct
The UI of the Configuration settings section is improved
Right-clicking on any color or number input field now provides the option to reset them to their default value
A new option allowing color space control of all color sliders is available in the Asset Editor’s Configuration settings rollout
Implemented material attribute icons for easier recognition
Modifications done to the SketchUp model hierarchy are now handled in a better way by the V-Ray Fur, Clipper and Mesh Light components
Tri-Planar Projection texture placement mode added to the VRScan material. It works similarly to the Triplanar texture and removes the need for UV mapping of the shaded objects
Proxy Scenes are now by default affected by the global Material Override. To disable this behavior uncheck the new ‘Use Mtl Override’ option
‘Use Mtl Override’ option added to the Proxy Mesh asset. It disables the global Material Override effect for all material slots using plain colors
Material Random Color render element is implemented. It generates randomly colored selection masks based on the material assignments in the scene. Unlike the Material ID Color element, it does not require adding Material ID attributes to all scene materials
VFB window no longer appears upon vrscene export