The VRScan material allows the rendering of scanned BRDF material data stored in .vrscan files. These files are produced by Chaos Group's own internal material scanner and accompanying material creator software. With V-Ray 6, the Scanned Material doesn't require a separate from Chaos license to work correctly. In earlier V-Ray versions, the Scanned Material requires a separate render license to work correctly. Without a license, the material renders with a watermark. |
The scanned material renders the captured appearance of an actual physical material sample, that has been scanned with special scanner hardware. The material goes beyond single-point BRDF capture and can faithfully represent the textured appearance of a large number of real-world surfaces using bidirectional texture function (BTF) approximation. Because the scanned material simply reproduces the way a physical material responds to light, is has no notion of "diffuse" or "reflection" components, "normal" or "bump" maps. Currently, the material can render only opaque surfaces. Also, for the moment except for some general tint control, the material is unmodifiable - i.e. you can't change glossiness, increase reflectivity etc. You can only change the overall tint of the material. In its present form, the material is targeted at users that need to match exactly a given real-world sample. The .vrscan files tend to be quite large as they need to pack a lot of data (they need to describe the BRDF of the material over its entire surface). For more details on VRscans, please see the Chaos Scans documentation space for information on downloadable sample scenes and Frequently Asked Questions or visit the Chaos Scans website. |