Mode – Switch between respective modes. Legacy – Does not distinguish if the mesh is curving outward (convex) or inward (concave) but instead takes into account only the amount of overall curvature Convex – Generates a grayscale based on the mesh's outward curve. Concave – Generates a grayscale based on the mesh's inward curve. Both – Generates a red-green gradient based on both the mesh's convex and concave. Red corresponds to the mesh's convex and green corresponds to the mesh's concave.
Sample Spread – Specifies the radius of the sampled region. If a texture is selected, it overrides the color as long as the texture checkbox is enabled. Radius – Factor determining the radius that the curvature traces. Can be used to match curvature between big and small objects. Threshold – Curvature values below this threshold are ignored and are shown as pure black. This focuses the curvature effect only around the most curved areas of the mesh. Ignore Bump – When enabled, excludes Bump maps from VRayCurvature computations. |