Default Color – Allows the user to assign a color or texture. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. Get ID from – Specifies the meaning of the ID parameters. Use Face Material ID – When more than one material is applied to the different faces of the same object, V-Ray for Rhino internally creates face IDs. If all those materials share the same Multi-Sub texture, V-Ray considers the face IDs when feeding the data (color or texture) to the materials. Note that faces inheriting such a material applied to the group instead will use ID 0. Faces with IDs that do not have a corresponding sub-color/texture use the Default Color. Use Object ID – The Multi-Sub texture considers the Object IDs of the object when feeding the data (color or texture) to the material. When adding subtextures to the Multi-Sub texture, the first one always starts with an index of 0. Note that only Face material ID utilizes index 0. When using any other option, please ignore or remove the 0 index texture! |
Loop Textures – When this option is enabled and the number of shaded IDs exceeds the number of IDs in this texture, the geometry IDs are wrapped to fit the available range. |