Color A – Specifies a color or texture for what would usually be the white squares on the checkerboard. Color B – Specifies a color or texture for what would usually be the black squares on the checkerboard. Color Manipulation
Invert Texture – Inverts the RGB texture values. Alpha from Intensity – Uses the texture RGB intensity/ luminance as alpha channel. Color Gain – Corrects the color of the texture by multiplying the the RGB color values in the texture with the RGB color values specified here. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. Color Offset – Corrects the color of the texture by adding the RGB color values specified here to the RGB color values of the texture. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. Default Color – Specifies a default color used for polygons with no valid UVs. In case the map is not tiled, specifies a default color that is used outside the texture square. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. |