This page provides information on the V-Ray Water Texture.
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||V-Ray Asset Editor|| > Textures (right-click) > Water
||V-Ray Asset Editor|| > Create Asset (left-click) > Textures > Water
Create a Generic material and apply it to a surface (recommended), or an object.
Make it fully refractive (Refractive Color (255,255,255)) with Refraction IOR of 1.33. Make the Reflection Color closer to white (222,222,222) and set the Max Depth for Reflection and Refraction to 10.
Optionally set a light blue Fog Color (Refraction > Fog Color) to recreate blue sea or ocean water.
For Caustics, disable the Affect shadows option (Refraction > Affect Shadows > off) in the advanced settings of the Water material.
Add a Displacement asset (Asset editor > Geometry > Displacement) and assign it to the Water Geometry.
Add the Water texture in the Mode/Map slot with Normal Displacement Mode.
For achieving fast results Water texture can be used as a Bump map instead, but no Caustics can be generated. |
Adjust the scale of the Material’s texture accordingly.
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This example shows how the Height Multiplier affects the height of the waves.
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The example shows how the Seed parameter randomizes the waves pattern of the Water texture.
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The animated example here shows how the Wind parameter affects the waves pattern of the Water Tex. None of the texture parameters need to be animated to produce moving waves.
Wind Direction is set to 50, Wind Magnitude is set to 15, Movement Rate is set to 2, Height Multiplier is set to 0.5, and Seed is set to 3.
The Amount for the WaterTex is set to 2 in the water material’s Displacement.