This page provides information on V-Ray Proxy Mesh objects.
V-Ray Proxy Mesh allows geometry to be imported from an external mesh at render time only. The geometry is not present in the Rhino scene and does not take any resources. This allows the rendering of scenes with many millions of triangles - more than Rhino itself can handle.
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Meshes are exported to a special .vrmesh file format. It contains all geometric information for a mesh - vertices and face topology as well as texture channels, face material IDs, smoothing groups, normals - in short, everything that is needed to render the mesh. In addition, the mesh is pre-processed and subdivided into chunks for easier access. The file also contains a simplified version of the mesh used for preview purposes in the viewports.
It is important to realize that the mesh is in a "ready to render" format. No further modifications to the mesh are expected. Modifiers cannot be applied to the mesh, and it cannot be animated it in any way except for the proxy object's position/orientation.
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