VRay Fur – Enables or disables the VRay Fur. Distribution – Specifies how the density of strands is determined over the source object: Per Face – Every face generates the specified number of fur strands. Specifies the number of fur strands per face of the source object. Per Area – The number of strands for a given face is based on the size of that face. Smaller faces have fewer strands, larger faces have more strands. Every face has at least one strand. Count (Face) – Specifies the number of fur strands per face of the source object when Per Face option is selected. Count (Area) – The number of strands for a given face is based on the size of that face when Per Area option is selected. For more information, see the example Count Area below. Density Map – The map is a multiplier for the strand density. Black portions of the map correspond to zero density (effectively no fur is generated in these areas). White represents the normal strand density, as specified by the Distribution parameter. See the Maps example below for more information. Length – Specifies the length of the fur strands. See the Length example and the Maps example below for more information. Thickness – Specifies the thickness of the fur strands. It measures the strand radius. See the Thickness example and the Maps example below for more information. Taper – Adds a taper to the individual strands of fur. Increasing this value makes each strand thinner at its upper end and wider at its base. See the Taper example below for more information. Gravity – Controls the force that pulls fur strands down along the Z-direction. See the Gravity example and the Maps example below for more information. Bend – Controls the elasticity of the fur strands. When set to 0.0, the all strands are stiff and straight lines. Greater values cause the strands to bend (e.g. under the influence of the Gravity parameter). See the Bend example and the Maps example below for more information. Global Scale – Globally controls the scale of the fur in the scene. See the Global Scale example below for more information. Knots – Controls the number of connected straight segments the fur strands are rendered in. See the Knots example below for more information. |