On (Boolean) – Enables the Sun Light. Note that disabling the Sun does not disable the Sky texture and the set is still illuminated. Position (Point) – Controls the point position of the Sun. Keep in mind that the Sun is always infinitely far away (it's a directional light source). The Position combined with the Target determines the Sun direction vector. If there is no target specified it is automatically placed in the world origin. Target (Point) – Controls the point position of the Sun target. Intensity (Number) – Controls the intensity of the Sun light. Filter Color (Color) – Tints the automatic Sun light color. Note that Sun light color also depends on its altitude. Ground Color (Color) – Provides a connection slot to the Ground Albedo Color. Caustics Radius (Number) – Defines the area around the V-Ray Sun from where the photons will be shot. Caustic Subdivs (Integer) – Determines the number of caustic photons emitted from the light source. Lower values equal noisier images for less render time. Higher values produce smoother images for longer render time.
A preview of the photon emission disk is visible in Rhino's viewport. |
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