This page provides information on the V-Ray Bitmap Texture Component in V-Ray for Grasshopper.
|
|
V Tex (Generic Data) – Output slot of the Bitmap texture. It can be connected only to the Diffuse, Reflection or Emission input slots of the V-Ray Material Simple. |
Download the GH definition here.
Download the GH definition here.
1 – Vertex Color mode displays vertex colors computed in Rhino. When used, the Channels input value is ignored. Instead, V-Ray internally assigns and reads the vertex data in UV channel 0. Vertex colors of objects created in other platforms can be displayed by assigning their designated custom channel number.