Displacement map baking with V-Ray in Houdini is possible through the V-Ray BakerTool. The creation process is done in two render steps: first, we create a render element that contains information about the position of each point of the lowRes object in space. Then, we make a render element with information about the normals of the lowRes object. As a final step, we render the HighRes object displacement map onto the LowRes object. The geometry creation process is not a subject to this tutorial. You can download an example scene from the download button. 
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