Pixels Type – Specifies how to bake the pixel of the texture: 8-bit RGBA Float RGBA 8-bit RGB Float Grayscale 8-bit Grayscale Width/Height – Specifies the resolution of the baked texture. Shader – Specifies the Cinema 4D texture you want to render. The following options appear when a Shader texture is loaded. Sampling – Blur Offset – Specifies a blur offset to the texture in percent. Blur Scale – Specifies the blur scale of the texture in percent. |