Double Sided – When enabled, the occlusion on both sides of the surface is calculated. Invert Normal – Reverts the effect with respect to surface normals - e.g. instead of crevices, open corners are shaded with the occluded color. This parameter changes the direction of tracing the rays. When disabled , the rays are traced outside the surface; when enabled, they are traced inside the surface. Work With Transparency – When enabled, V-Ray Dirt takes into account the opacity of the occluding objects. This can be used, for example, if you want to calculate ambient occlusion from opacity-mapped trees etc. When off (by default), occluding objects are always assumed to be opaque. Note that working with correct opacity is slower, since, in that case, V-Ray Dirt must examine and evaluate the material on the occluding objects. Ignore in GI Calculation – Determines whether the dirt effect is taken into consideration for GI calculations or not. Environment Occlusion – When enabled, V-Ray uses the environment when calculating the occlusion of areas that are not occluded by other objects. Consider Same Object Only – When enabled, the dirt affects only the objects themselves, without including contact surfaces and edges. When disabled, the entire scene geometry is participating for the final result. Ignore Self Occlusion – When enabled, objects are not able to occlude themselves. Subdivs As Samples – When enabled, the Subdivs become independent of the image sampler quality Subdivs – Controls the number of samples that V-Ray takes to calculate the dirt effect. Lower values render faster but produce noisier results. Bias X/Y/Z – Bias the normals to the (X, Y, Z) axes, so that the dirt effect is forced to those directions. Consider that these parameter can also take negative values for inverting the direction of the effect. |