This page provides information about the Light Rectangle in V-Ray for Grasshopper.
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On (Boolean) – Enables or disables the light source.
Position (Point) – Sets the light source point position. If a list of input Positions is connected multiple lights are generated. Note: The number of input positions determines the lights count.
Target (Point) – The Rectangle light Position and Target combined determine the light orientation vector.
Color (Color)– Provides a slot to set a light source color.
Intensity (Number) – Provides an option to control the light source intensity. Calculated in Default (Scalar) units.
Invisible (Boolean) – This option makes the light source invisible. It does not affect the light source's illuminance.
Shape (Integer) – Specifies the shape of the light object..
U/V Size (Number) – Controls the U/V size of the light square measured in scene units.
Directionality (Number) – Specifies the spread of the light beam. Value of 0 emits light equally in all directions. Increasing the value makes the light beam more narrow and concentrates it in one direction.
Add Light (Generic Data) – Light output that can be connected to a V-Ray Render node.
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Rectangle Light node connection. Note the toggled off Simple Light Rig plugged used as an override. If there is no Light Rig input in the V-Ray Render component it will always internally create one.