This page provides information on the Hair Properties in V-Ray for Houdini.
The V-Ray Hair Properties can be added to a curve or points/particles. This makes the curve directly renderable, without intermediate conversion to polygons. Internally, the curve is converted to hair. It allows control over the hair tessellation.
To add the Hair Properties, select the curve or points and press Hair Properties button residing in the V-Ray shelf. This will create a V-Ray tab to the object's properties menu.
UI Paths:
||V-Ray shelf|| > Hair Properties (with the curve/points selected) > V-Ray > Hair
V-Ray menu > Object Properties > Hair
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