Let’s create a VRayMtl and assign it to the stone geometries. Name it Rock for ease of use. Then, create a VRayBitmap map and load a stone texture. Link the VRayBitmap to the Diffuse map slot of the VRayMtl. Plug in additional necessary textures (Normal Map and Reflection Glossiness Map). Set Reflection Color to gray. Darker shades of gray make the rock look less reflective, while brighter shades of gray achieve a shinier/wet rock. |