Now, create a VRayTriplanarTex texture and link the Diffuse texture to its Texture X map slot. Then link the VRayTriplanrTex to the Diffuse map slot of the VRayMtl. Repeat this step with the other two file textures and link their VRayTriplanarTex nodes to the respective slots in the VRayMtl. The VRayTriplanarTex eliminates the need to fix the UV mapping of the stone geometry and the misalignments at the UV map’s edges, caused by lack of or bad unwrapping. Here, each VRayTriplanartex has only one texture pugged in, so keep the Texture mode of the VRayTriplanarTex set to Same texture on all axes. When using more than one texture, it projects them along each axis when the Texture mode is Different texture on each axis. |