This page provides tables of features supported in CPU and GPU rendering with V-Ray in SketchUp.
Overview
These features are supported by V-Ray in SketchUp for Interactive and Non-Interactive rendering modes.
Both RTX and CUDA share the same V-Ray GPU engine supported features.
For more information on V-Ray GPU, see the GPU Rendering.
The RTX engine type is not supported on macOS. |
Supported Features
Main Render featuresFeature | V-Ray CPU | V-Ray GPU |
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Interactive rendering | | | Progressive image sampler | | | Bucket image sampler | | | Resumable rendering | | | V-Ray Denoiser | | | NVIDIA AI Denoiser1 | | | Intel Open Image Denoise | | (always calculated by CPU) | Viewport rendering (VPR) | | | Viewport region rendering | | | Batch rendering | | | Cloud rendering | | | Batch render in Cloud | | | Distributed rendering via Swarm | | |
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Other Render featuresFeature | V-Ray CPU | V-Ray GPU |
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VRayLensEffects (VFB) | | | Antialiasing | | | Adaptive Lights | | | VFB | | | Render Elements | | | Anisotropy | | | Aerial Perspective | | | Environment Fog | | | Outlines | | | Photon Mapped Caustics | | | Post Effect Color Corrections | | | GPU Memory Management | | |
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CameraFeature | V-Ray CPU | V-Ray GPU |
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VRayPhysicalCamera | | | Camera Depth of Field | | | Camera motion blur | | | Stereoscopic | | | VR Cubemap | | | VR Spherical Panorama | | | Automatic Exposure | | | Automatic White Balance | | | Film sensitivity (ISO) | | | Aperture (F-Number) | | | Shutter Speed (1/s) | | | Vignetting | | | Vertical Tilt | | | Bokeh | | |
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LightsFeature | V-Ray CPU | V-Ray GPU |
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SunLight | | PARTIAL (Affect Diffuse and Specular controls not supported) | Rectangle Light | | PARTIAL (Decay control not supported) | Sphere Light | | PARTIAL (Decay control not supported) | Spot Light | | PARTIAL (Affect Diffuse and Specular controls and Inverse cube decay not supported) | IES Light | | | Omni Light | | PARTIAL (Affect Diffuse/Specular controls and Inverse cube decay not supported) | Mesh Light | | PARTIAL (Texture map and Decay control not supported) | Dome Light | | |
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Global Illumination MethodsFeature | V-Ray CPU | V-Ray GPU |
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Brute Force | | | Light Cache | | | Irradiance Map | | | GI Caustics | | |
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Environment Background MappingFeature | V-Ray CPU | V-Ray GPU |
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Spherical mapping | | | Mirror ball mapping | | | Angular mapping | | | Cubic mapping | | | Screen mapping | | | Color/Texture Multipliers | | |
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GeometryFeature | V-Ray CPU | V-Ray GPU |
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Triangle meshes | | | VRayProxy | | | Alembic via proxy | | | Subdivisions | | | Displacement | | | VRayFur | | | Infinite plane | | | VRayClipper | | | V-Ray Scene | | | V-Ray Scatter | | | V-Ray Decal | | | V-Ray Enmesh | | |
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MaterialsFeature | V-Ray CPU | V-Ray GPU |
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Blend | | | Car Paint | | | Emissive | | PARTIAL (without Emit on Back Side; Color*Opacity always on) | Generic (V-Ray Material) | | (without Roughness, Refraction Glossiness and Fog Scattering ) | Override | | PARTIAL (without Environment) | Two Sided | | PARTIAL (without Multiply By Front diffuse; Force Single Sided always on) | Wrapper | | PARTIAL (without Ignore Objects in Secondary, Caustics Affect) | Subsurface Scattering | | | Bump | | | VRscan | | | Hair | | | Outline Override | | | Multi Material | | | SketchUp Texture Colorization5 | | |
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Render ElementsFeature | V-Ray CPU | V-Ray GPU |
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Atmosphere | | | Background | | | Bump Normals | | | Caustics | | | Cryptomatte | (without Filtering control)
| | Outlines | | | Denoiser | | | Diffuse | | | DR Bucket | | | ExtraTex | | | Geometry Normals | | | Global Illumination | | | Lighting | | | Lighting Analysis | | PARTIAL (Luminance only) | Light Mix | | | Material ID Color | | | Material ID Number | | | Material Random Color | | | Matte Shadow | | | MultiMatte | | | Object ID | | | Raw GI | | | Raw Light | | | Raw Reflection | | | Raw Refraction | | | Raw Shadows | | | Raw Total Light | | | Reflection | | | Reflection Filter | | | Refraction | | | Refraction Filter | | | Render ID | | | Sample Rate | | | Self Illumination | | | Shadows | | | Specular | | | Subsurface Scattering | | | Total Light | | | Z-Depth | | |
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EnscapeFeature | V-Ray CPU | V-Ray GPU |
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Enscape lights | | | Enscape material keywords | PARTIAL (except Grass and Carpet materials keywords) | PARTIAL (except Grass and Carpet materials keywords) | Enscape materials | PARTIAL (except Grass and Carpet material types) | PARTIAL (except Grass and Carpet material types) | Enscape geometry assets | PARTIAL (Enscape assets provided by 3D PEOPLE are currently not supported; Enscape linked models not yet supported) | PARTIAL (Enscape assets provided by 3D PEOPLE are currently not supported; Enscape linked models not yet supported) |
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Footnotes
1 – The NVIDIA OptiX Denoiser requires an NVIDIA GPU device.
2 – Only some procedural textures are supported by V-Ray GPU renderer when used for Bump mapping (f.e. noise and mix maps are supported).
3 – These plug-ins are only partially supported on GPU.
4 – The playback options are currently not supported.
5 – Does not affect the material preview in the Asset Editor.
6 – The Water texture is used only for displacement.
- Difference between V-Ray and V-Ray GPU are expected when rendering objects with opacity/translucency modifications.
- CUDA engine supports map channels from 0 to 15.
- CUDA engine only supports normal maps in tangent space.
- The GPU Device Selection tool is not available on MacOS.
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