Line Color – Specifies the color of the outlines. Opacity – Specifies the opacity of the outlines. Normal Threshold – Determines when lines will be created for parts of the same object with varying surface normals (e.g. at the inside edges of a box). A value of 0.0 means that only 90 degrees or larger angles generate internal lines. Higher values mean that smoother transitions between face normals can also generate a line. Setting this value to 1.0 fills curved objects completely. Overlap Threshold – Determines when outlines will be created for overlapping parts of the one and the same object. Lower values reduce the internal overlapping lines, while higher values produce more overlap lines. Setting this value to 1.0 fills curved objects completely. Width – Specifies the width of the outlines.
Width Type – Changes the width measurement unit between pixels and world units. Trace Bias – Determines the ray bias when the outlines are traced in reflections/refractions. This parameter depends on the scale of the scene.
No Inner Edges – When enabled, the inner edges of the geometry are not considered for the calculations of the outlines. Visible in Secondary – When enabled, the outlines appear in reflections/refractions. Note that this might increase render times. Compensate EV – When enabled, the Line color value is automatically adjusted to compensate for any exposure correction applied by the camera. Render Element Only – The Outlines only appear in an Outlines render element and not in the RGB/Beauty image. Some of the global parameters have an effect on all materials with Outline attribute. These parameters are Width Type, Trace Bias, No Inner Edges, Visible in Secondary, and Compensate EV. |
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