Mode – Specifies whether to use the same texture on all axis, or separate textures for each axis. For more information, please see the Texture mode example below. One Texture – Projects the same texture along each local axis. X/Y/Z Texture – Uses a different texture along each axis. Texture X – The base texture, or the texture for the X axis if the texture mode is set to different textures. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. Texture Y – The texture for the Y axis. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. Texture Z – The texture for the Z axis. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. Size – Controls the size of the projected texture. Blend – Controls the amount of blending at the plane seams. Lower values produce sharper transitions between projections. For more information, please see the Blend example below. Texture Transforms
Projection Space – Specifies the 3D space where the texture projection takes place: World Space – Uses world coordinates. Object Space – Uses each object's local coordinates. Offset X/Y/Z – Specifies the offset from the reference frame center (object or reference node). Rotation X/Y/Z – Specifies the texture rotations for the three axis, in degrees, in texture space. For more information, please see the Texture Rotation example below. Randomization
Mode – Specifies what to use to randomize the offset/rotation: For more information, please see the Randomizations example below. By face ID – Computes the seed based on the face material ID of the mesh. By render ID – Computes the seed based on the render ID of the objects. Texture Offset – Randomizes the texture offset in texture space. Texture Rotation – Randomizes the texture rotation from one object to another in texture space. Axis – Randomly permutes the projection axes. Frame Rotation – Random frame rotation (in object or reference space). |