Height Multiplier – Specifies a scale multiplier for the whole texture. Resolution (pixels) – Specifies the amount of detail in the generated map. Patch Size – Specifies the real world size of one Water texture patch, outside of which the surface is perfectly periodic. Seed – Specifies an integer to set the starting point for the random generator. Different values produce different waves randomly. Wind
Wind Direction – Specifies the wind direction and thus the direction of the waves. Wind Direction Mult – Specifies a multiplier for the importance of the wind direction. Smaller values produce more variation in the direction of the waves. Wind Magnitude – Specifies the strength of the wind creating the waves. Higher values produce larger waves. Choppy Mult – Specifies a multiplier for the choppiness of the waves. Higher values produce sharper looking waves. Movement Rate – Speeds up or slows down the movement of the waves. This value has an effect only in an animation. |