Color Base – Specifies the main color of the marble. All parameters in this section can have a texture map assigned to their channel, as long as the checkbox is enabled. Color Vein – Specifies the color of the marble's veins Vein Width – Controls the thickness of the marble veins. Diffusion – Controls the amount of blur applied to the veins. Contrast – Controls the contrast. Noise Attributes
Amplitude – Controls the amount of distortion in the marbles vein's. A value of 0 makes these a straight line. Ratio – Controls the fractal noise frequency (from low to high frequency). Ripples – Controls the scale of the fundamental frequency of the fractal nous used in the texture. Depth Min – Minimum level of the fractal noise. Depth Max – Maximum level of the fractal noise. Color Manipulation
Invert Texture – Inverts the RGB texture values. Alpha from Intensity – Uses the texture RGB intensity/luminance as alpha channel. Color Gain – Corrects the color of the texture by multiplying the the RGB color values in the texture with the RGB color values specified here. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. Color Offset – Corrects the color of the texture by adding the RGB color values specified here to the RGB color values in the texture. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. Default Color – Specifies a default color used for polygons with no valid UVs. In case the map is not tiled, specifies a default color that is used outside the texture square. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. |