Color A – Controls the first of the two colors used by the Noise procedural. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. Color B – Controls the second of the two colors used by the Noise procedural. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. Type – Specifies the type of noise to be created through the Noise procedural. Noise Perlin Inflected Perlin Marble(with Perlin) Amplitude – Controls the range of the Noise. Frequency – Controls the the amount of Noise generated. Higher values create smaller, finer noise. Inflection – Enables and disables the inflection effect. Color Manipulation
Invert Texture – Inverts the RGB texture values. Alpha from Intensity – Uses the texture RGB intensity/luminance as alpha channel. Color Gain – Corrects the color of the texture by multiplying the the RGB color values in the texture with the RGB color values specified here. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. Color Offset – Corrects the color of the texture by adding the RGB color values specified here to the RGB color values in the texture. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. Default Color – Specifies a default color used for polygons with no valid UVs. In case the map is not tiled, specifies a default color that is used outside the texture square. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. |