Color A – Controls the darker color. This channel can also be connected to a texture map. Color B – Controls the lighter color. This channel can also be connected to a texture map. Size – Controls the scale of the procedural texture produced. Color Manipulation
Invert Texture – Inverts the RGB texture values. Alptha from Intensity – Uses the texture RGB intensity/luminance as alpha channel. Color Gain – Corrects the color of the texture by multiplying the the RGB color values in the texture with the RGB color values specified here. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. Color Offset – Corrects the color of the texture by adding the RGB color values specified here to the RGB color values in the texture. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. Default Color – Specifies a default color used for polygons with no valid UVs. In case the map is not tiled, specifies a default color that is used outside the texture square. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. |