Color A – Controls the front color. When a texture is selected, it overrides the color as long as texture checkbox is enabled. Color B – Controls the side color. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. Falloff Type – Specifies the method for determining falloff range: Perpendicular/Parallel – Sets the falloff range based on a 180-degree change in face normal direction. Towards/Away – The falloff range is based on a 180-degree change in face normal direction. Fresnel – Sets the falloff range based on the IOR (Index of Refraction). The color range is controlled by the IOR. Distance Blend – Sets the falloff range based on the distance that is specified from the camera. Direction – Specifies the direction for defining falloff: View Z – Defines the falloff based on the camera viewing direction (camera Z-Axis). View X – Defines the falloff based on the camera X-Axis. View Y – Defines the falloff based on the camera Y-Axis. Explicit – Defines the falloff based on a defined position. Local X – Defines the falloff based on the local X-Axis. Local Y – Defines the falloff based on the local Y-Axis. Local Z – Defines the falloff based on the local Z-Axis. World X – Defines the falloff based on the world X-Axis. World Y – Defines the falloff based on the world Y-Axis. World Z – Defines the falloff based on the world Z-Axis. Invert – When enabled, inverts the color values. Direction (Vector) – Defines a specific direction when falloff Direction is set to Explicit. Fresnel IOR – Defines the IOR (Index of Refraction) used by Falloff. This option is available when Falloff Type is set to Fresnel. Far Distance (A) – Specifies the far distance value. Available when Falloff Type is set to Distance Blend. Near Distance (B) – Specifies the near distance value. Available when Falloff Type is set to Distance Blend. Extrapolate – When enabled, the falloff effect continues beyond the Near and Far distances. Available when Falloff Type is set to Distance Blend. |